

With 20% more damage this might change though, it will be fun to see. He just walked slowly across the map and ended up dying without doing anything useful.

I tested him out in like 3 games which I all lost. The Royale Giant was one of the first new cards I got access to. Buffing both hit points and damage by 10% is use, so I’m looking forward to putting her in many of my decks. Valkyrie: Hitpoints and damage increased by 10%Īwesome, Valkyrie is a cool card but almost noone is using her. They say they want to open up the X-Bow to a bit more counterplay which is a very good decision. Getting your towers killed, or even killing your opponents towers with the X-Bow makes for such a boring gameplay. This is awesome, the X-Bow is so annoying to play against. Anyways, lets move on to the card changes. I am happy they are doing that, and I totally agree with them that attacking is much more enjoyable both to watch and to do yourself. We’ve always found gameplay based on attacking rather than defending to be much more enjoyable to play and entertaining to watch.” They did some changes based on this philosophy in the February 19.

What SuperCell says is that “ a core design philosophy of Clash Royale is offense over defense. I’ll go over the changes and my take on them. and includes changes to 17 cards! That’s more than 1/3 of all the cards currently in the game, so this is a huge change.
Cannon clash royale balance changes Patch#
SuperCell just announced an upcoming card balance patch for Clash Royale with a lot of changes.
